Classic Vanilla WoW Professions Overview/Guide: Tailoring, Leatherworking, Blacksmithing
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What professions to choose.
0:00 Intro
1:40 Tailoring
5:13 Tailoring gold examples
8:10 Leatherworking
9:12 Elemental LW
10:08 Dragonscale LW
11:20 Tribal LW
12:52 Leather work gold examples
15:08 Blacksmithing
16:54 Axesmith
17:30 Swordsmith
17:55 Hammersmith
18:22 Armorsmith
19:33 Blacksmithing gold examples
21:23 Outro
Hello everyone, Frost here. Welcome to a new classic wow video. This is the second episode from the vanilla profession overview series. Previously, we covered the gathering skills, talked about the changing nature of the economy, how to make gold with gathering and gave a couple of examples.
Tailoring
Welcome to the world of threads and fine materials such as linen, wool and a variety of silks ready to be imbued with magic. Tailors take simple cloth and weave wonders out of it; cloth armor and robes, shirts, bags and other creations are the purview of the tailor. The benefits are diverse – lightly armored classes can wear mystic robes, all types of heroes can benefit from a variety of bags, and everyone can appreciate the decorative shirts and outfits springing from the tailor’s loom. Tailoring doesn’t rely on a gathering profession – cloth is found in chests and on defeated mobs, as well as purchased. As such, Tailoring is paired with a variety of professions, though Enchanting is the most common but don’t be fooled by this as you can get enchanting on a bank alt and pick a second profession of your choice. Tailoring is quite unique in vanilla compared to other crafting professions and offers decent in-game advantages to cloth users.
Leatherworking
Leatherworkers take the rough, spiny or sturdy hides of beasts everywhere and turn them into useful products. First and foremost among these creations are lighter armors – leather and mail – as well as cloaks, quivers, and unique patches and stitching that improve the defensive values of armor. The craft of Leatherworking is useful to those who want to outfit themselves and others with suitable armors, as well as those who want to profit from selling their rare creations. Leatherworking provides some advantages for leather and mail wearing classes. It is great for leveling up your character since you can very cheaply make item upgrades and armor kits on your journey. This introduction might make this profession seem like the dream one, but in reality leatherworking is one of the least picked skills because if you compare it to tailoring for example… it imposes some limitations, as Leatherworking will be divided in 3 sub-categories: Elemental, Dragonscale and Tribal.. thus, limiting you in terms of the amount of things you can craft and diversity.
Blacksmithing
Blacksmiths take bars of metal from miners and work them into finely crafted melee weapons, mail armor, plate armor and some trade items. They also can construct special sharpening stones and weight stones that can be used to temporarily increase the damage on Sharp and Blunt weapon. Several Rods can be created for enchanters, who need the rods for more potent enchantments. Skeleton Keys can be used to open chests when a rogue is not available. Shield Spikes damage your opponent whenever you block blows. They can also create several items that are used as ingredients in other professions (such as Tailoring and Leatherworking). Speaking of other crafting skills, blacksmith do not have a cooldown like Cured rugged hide, mooncloth and arcanite bars.. But blacksmiting is more diverse in terms of crafting since you can make weapons and other useful trading goods giving it more potential to make gold on the market. This skill is a good choice for Warriors and Paladins, they can benefit from the Mail and then Plate armor and the wide selection of weapons. Hunters and Shamans can also use most of the weapons made but can only start using Mail armor at level 40.
At skill level 200 and character level 40, Blacksmiths can choose to specialize as an Armorsmith or a Weaponsmith. Weaponsmiths can later further specialize into Hammer-, Axe- or Swordsmiths. Once you make one of these choices you cannot go back, So choose wisely.
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